GamerDNA is a great number of things. Its consumer side is a personal homepage for your gaming universe. It aims to know you, as a gamer, better than anybody else and tailors itself to you and your gaming interests. Through its intelligence it aims to provide you with relevant conversation, news, and the discovery of new games. It can automatically track your gameplay from popular gaming networks such as Xbox Live, PlayStation Network, Xfire and Steam. Additionally, provides methods to share and broadcast information through other social networks like Twitter and Facebook.
I was brought onto the gamerDNA team in September, 2008, as an interface engineer, with the goal to improve the efficiency in building the user interface. I was responsible for building and maintaining the front-end framework, layouts, and styles. I worked largely as an intermediary between design and engineering. My employment ended in October, 2009.
GamerDNA also holds a large commercial side for advertisers, publishers, and developers. For more info on gamerDNA, check the company blog.
Required skills/knowledge:
HTML, CSS, SASS (Syntactically Awesome Stylesheets), Ruby on Rails, JavaScript / Ajax (Prototype & Script.aculo.us), Subversion, FogBugz
RI Nexus is a project of RIEDC based on connecting Rhode Island's info-tech & digital media community. I joined the small team working on it in July, 2007 as a part-time Drupal web developer and continued to do so for the next year.
Required skills/knowledge:
HTML, CSS, PHP, mySQL, module development, Drupal CMS, Subversion, Trac
NeoHangout is a personal project I created in the summer of 2006. It was built as a tool for users of the online game community at neopets.com. It provides a variety of features, including specialized calculators, recording & tracking abilities for various game data, and communication utilities for the community.
Required skills/knowledge:
HTML, CSS, PHP, mySQL, Drupal CMS, Flash